The only serious grievance to bear in mind is that at $49.99, the price is something of an insult. The high speeds are exhilarating, it’s deeply satisfying to execute a huge speed boost while continuing to top up your meter by near-missing other cars while in the wrong lane and watching a rival car fall to pieces after you've nudged it into oncoming traffic never gets old. For all its faults, Burnout Paradise Remastered is still one of the most thoroughly entertaining racing games on the Switch when it comes to the actual racing itself. We know what you're thinking – we're really dunking on what, for many people, is one of the best open world racers ever, and it's true that pretty much all of the above issues are instantly forgotten once you’re in amongst the action. It’s not necessarily a problem, just something to bear in mind if you want to progress through the game in a more traditional fashion, you’re going to need to have some willpower and ignore the fancier cars sitting in your garage. This concept is a bit pointless now when you realise that there are something like 50 DLC cars available from you right away, some of which are absolute beasts and were clearly originally designed for people who’d already been playing the game for ages. The main idea is that your starting car is a hunk of junk and, as you work your way through the races, slowly upgrading your racing licence, you’ll unlock progressively better vehicles. This means you get a whole host of car packs – including the ability to ride motorbikes and the addition of cool ‘legendary’ cars that look suspiciously like the Ghostbusters’ ECTO-1 and Kitt from Knight Rider – and the Big Surf Island area, which admittedly doesn’t look massively different from the rest of the city but at least gives you another bunch of races.Īs obviously welcome as all this additional content is, it does also trivialise the whole concept of making any sort of progress. The remaster includes eight of the nine DLC packs previously released for the game – the only one that didn’t make the jump over was the Time Savers pack, which was just an instant unlock cheat that opened up the entire game. Other aspects of the game are more welcome. Thankfully, you can get around this by either turning the brightness setting up or turning off the day/night cycle completely, but the former leads to washed-out daytime scenes and the latter means turning off what should have been a cool feature, had it been tweaked a bit better. When you’re travelling at speeds that were tricky enough to keep on top of during broad daylight, doing it in extreme darkness where you’re squinting to see where you’re going just doesn’t feel fun at times. Obviously we appreciate that’s the whole point of night, but it perhaps goes a little too far in sizeable swathes of the game map, more than in most other racing games. The first of these is the game’s day/night cycle when night falls, the environment can get extremely dark. There are some elements that can make things harder to see though, which in a game this fast can be a massive hindrance. The detail is generally nice and during optimal conditions, it’s easy enough to race through Paradise City while spotting the many shortcuts, huge jumps and road turnings along the way. That’s not to say it looks fantastic throughout, however. Playing it safe won’t win you any races here: you’ll have to drive on the wrong side of the road and go out of your way to create near-misses with oncoming traffic to get the boosts needed to pull away from the pack. As in its predecessors, the name of the game – other than Burnout, obviously – is to pelt through city streets at obscenely high speeds, deliberately driving dangerously to build up a boost meter. That finally changes with Burnout Paradise Remastered.įor those who’ve somehow managed to avoid its existence for the past 12 years, Burnout Paradise is the seventh game in the Burnout series (if you count the handheld ones) and the first to provide players with the freedom to drive wherever they like rather than simply offering them a series of races. In fairness, that’s because there aren’t too many of them in general, but whereas other systems have their Forza Horizons, Need For Speeds and The Crews, the Switch is almost entirely bereft of free-roaming driving. If there’s one genre of gaming where the Switch is arguably lacking, it’s open-world racing.
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